I’ve really enjoyed being involved & experiencing the research process and learning about different methods to collect data. I’ve seen product flows transform as a result of the research and the iteration of test & learn phases.
In my past job experiences I was just fed data from my researchers, which did support me in making design decisions, but I felt like something was missing.
During the last two years of my recent experiences as a UI/ Visual Designer, I took any opportunity to participate & support the research and testing phases of projects. I heard feedback first hand, rather than it being a game of telephone and having it passed down to me.
Hearing feedback first hand has empowered me as a designer to play with ideas, and bend or enhance the product. I feel more invested and excited about the next iteration of the design.
I've learned it’s all an iterative process, and it's fun to look back at where the product was when I first started two years ago vs. what it looks like today. They may have been small changes, but testing helped me to create a better experience for users.
Something I would like to explore in the near future is heat-map testing for digital products. This kind of testing allows you to ask different kinds of questions. But some projects move slower or don't have the budget and resources to do these kinds of testing.
I've really enjoyed my recent experience with research and testing. I've been exposed to different forms of testing methods and learned tips and tricks along the way. I've learned there is no "one way" to do testing, and to try different methods to discover if it works for the problem or question at hand. With UX Design & Research there’s an importance in balancing the needs of the users, the business, & technology.
And, in general, whatever project I’m on, the process is always iterative and has room for improvement.